1. 3D gaming
The fact that to
get any kind of 3D image from a 2D screen means wearing a pair of
sunglasses or worse means that three dimensional gaming isn't quite as
convincing as multitouch and natural user interfaces, even though the
two have been commoditised at almost the same time.
An Acer
Aspire 5738 laptop with a 3D display costs about £550 at the moment, not
bad for something with cutting edge technology that adds depth to any
DirectX 9 game. The screen is of the polarised filter type, which is the
new norm for extra dimensions.
Instead
of using coloured filters splitting an image into two – one for each
eye – the vertical pixel columns are alternated between left image and
right image and shone through a piece of polarised glass. A pair of dark
glasses with oppositely polarised lenses ensures that only one image is
seen by each eye. The difference to a game is tangible too, something
like WoW runs and looks incredible on the low-end graphics hardware.
It's
over in TV land that the real push for 3D is happening, though, as LCD
suppliers ask us to upgrade again to watch hyper-real cinema in the
lounge. Compared to the other technologies we've talked about here,
though, 3D requires a lot of effort on behalf of the watcher (those
pesky glasses) and most of us are very lazy; hence the ubiquity of MP3
and standard definition movies, while Blu-ray and higher resolution
sound standards continue to flounder. We value ease of use over quality
every time.
In its favour, 3D doesn't actually require any work on
behalf of games developers or publishers, as the stereoscopic image is
created at the driver level. On the other hand, that means there's no
massive push by the people who make and sell games to encourage us to
adopt it.
2. Streaming games
The
advancements in superfast broadband hasn't just helped the cause of
downloadable games. It will also have no some small impact on the future
of streaming games over broadband, or at least that's the theory.
There
are several companies pursuing and a significant amount of money
invested in the idea that one day, your precious PC will be almost
entirely redundant as a games machine.
The concept is simple: all
the game's data is hosted on a central server and all you will have to
do is receive the display and send back input commands. It's a little
like the technology used for MMORPGs, except that the rendering engine
isn't on your PC, it's actually in the same server farm as the core
intelligence.
This idea was actually mooted some years ago with
the Phantom console, which never made it to the stores. It's looking
unlikely that OnLive (www. onlive.com), Gaikai and Microsoft's own
streaming project will end up as vapourware though, despite the obvious
concerns about input lag: the delay that occurs every time you press a
key. The signal has to travel hundreds of miles before a character even
moves.
Proponents say that even twitch gaming FPS games are
possible but we're a little more sceptical. There's another reason that
at least one of these services will be properly launched soon, and
that's vested interest by games publishers.
Because no content is
stored on your machine, of course, it's impossible to pirate a streamed
game, which is obviously an attractive proposition for them. In the
immediate future, though, it is more likely to be a technology that runs
like games such as Quake Live, which use a combination of some
local processing power and some server-based cycles. That's certainly
the route Microsoft is taking, and seems more achievable than relying on
'the cloud' at this stage.
3. Six-core processors
You
won't have to wait long for this one. Intel's Westmere CPUs may be
hanging around with the dregs of processor society at the moment,
chucking their chips in with the integrated graphics crowd, but they're
about to grow up – and fast.
Sometime over the next few months
Intel will go two better than the current line up of quad-core CPUs by
launching a six-core version of its high-end Core i7 line. Based on the
existing Nehalem architecture, the headline feature is a process shrink
down to 32nm, while the rest of the spec sheet remains largely the same.
It could be a genuine upgrade.
Games programmers are getting much better at working with multithreaded code so that most major titles, like Empire: Total War and its forthcoming sequel Napoleon,
will see a much bigger performance increase when given extra cores to
play around in than the often sporadic leaps in frame rate we saw going
from two to four cores.
Because the benefits will be in the
amount of cores, rather than the speed of things you can do at once,
Intel are encouraging some developers to add extra content specifically
for people with a six-core CPU. Given the plethora of disappointments
we've had lately with almost every technology that's promised to
increase our frame rates, we'll reserve judgement until we have one in
the office.
The good news is that these hexa-powered processors
will fit into most existing X58 motherboards after a simple BIOS flash.
The bad news is X58 motherboards are still very expensive too.
4. Wireless power
A
few years ago we saw a demonstration by a team at Fulton Innovation of a
product called eCoupled. Using the principle of electromagnetic
induction, by which an electrical charge can be stimulated in a wire
coil by placing another one nearby, the crazy boffins were able to
display wireless power transfer.
Despite being high voltage, they
said, it was safe, efficient and could be applied to any surface. The
demo room consisted of a kitchen without plugs, but full of lights that
could be stuck anywhere and a frying pan that heated up just by sitting
it on the counter. Put a phone on the same counter and it began
charging. Clearly, this was the future.
Fulton
are still working on wireless power, but it's a different company
that's beat it to the shops, Powermat – and its products are expensive
for something that replaces a 50p mains plug.
The good news is
that the Wireless Power Consortium are going to be finalising a standard
for wireless power called Qi later this year, which should mean prices
drop and manufacturers have the confidence to build the technology
straight into devices, rather than requiring an adaptor.
If you
think that's crazy, though, take a look at Airnergy by RCA. It's a tiny
dongle that can turn Wi-Fi signals back into electricity for charging
phone batteries and the like.
5. Wireless displays
The
last two standards for monitors, HDMI and DisplayPort, didn't exactly
have us all rushing out to upgrade our PC screens and graphics cards, so
it's a safe bet that DVI will remain the cabled interface of choice for
some time to come. What about connecting a monitor to your PC without
wires though?
That's something that could be worth shelling out
for. Two different technologies were on the show floor at CES, which
should be available en masse this year.
The first, WirelessHD is
being pushed by the usual line-up of TV and DVD player manufacturers as a
replacement for HDMI. It uses a short range, high bandwidth in the
Ultra-Wide Band (UWB) spectrum to transmit HD video and audio from a
set-top box or media centre to a TV screen.
The idea is nothing
new, Philips have had a kit out for a while that does the same thing,
but WirelessHD is a proper standard and should ensure maker A's TV works
nicely with maker B's Blu-ray machine and so on.
Perhaps more
relevant for us, though, is Intel's new Wireless Display, or WiDi. It's
designed specifically for laptops in order to remove the hassle of
cables when you want to dock them with a proper screen, and like
WirelessHD sends the video signal to a receiver box.
Unlike
WirelessHD, WiDi can't handle protected content and the like, but it is
much simpler since it requires no new hardware inside the laptop.
Instead of using a separate transmitter, WiDi is a software layer on top
of the existing Wi-Fi chip, so it's much cheaper to produce. Providing
there's no latency introduced to the picture refresh rate, this could be
a killer.
6. OLED displays
Yeah, we hear you. Another
year, another promise that OLED screens are going to take over. Haven't
we heard it all before? Except this time it could be true.
Google's
Nexus phone has just launched with an OLED screen, and by all accounts
it makes the handset almost – say it in hushed tones – more desirable
than the iPhone. Brighter colours, sharper resolutions, darker blacks,
whiter whites; why is this OLED technology so superior?
Put
simply, it's because instead of filtering the light from a white or blue
lamp behind the screen, each pixel in an OLED panel produces its own
light. You don't have to be an optometrist to see why this is better,
but it is much more expensive to produce.
Still, it also means
OLED screens are much thinner than backlit ones, for obvious reasons,
and while you may not be using an OLED PC monitor by the end of the year
there are a lot more laptops with the technology arriving.
7. Superfast broadband
There
are two things about broadband you should be concerned about. The first
is whether or not the Digital Britain report, with its three strikes
policy, outrageous invasion of privacy and extra charging for bandwidth,
makes it into law before the general election final hits.
The
second is what's going on at your exchange. By early next year, 75 per
cent of us should be living in proximity to a telephone exchange that
has a fibre optic connection to the internet. It's all part of BT's 21CN
project to replace the entire copper telephone and broadband internet
infrastructure with a single ethernet-based network fit for the 21st
century.
So far, it's been dogged by delays and problems, but
it's finally picking up the pace and is being tested by ISPs all over
the country. The idea is that it will increase competition for
high-speed broadband and bring down access prices, as well as bring
services like IPTV – of the sort Virgin customers enjoy – to everyone.
It
doesn't just mean better access to large downloadable game files and
lower ping times, however. Our biggest hope is that it will eventually
encourage telephone companies to do away with the irritating £12 a month
line rental charge for a phone we don't actually use.
8. Augmented reality
Actually,
we're kidding ourselves with this one. Augmented reality: the ability
to overlay information on a live video feed of the world, is very cool,
and it's impossible not to love iPhone apps like Yelp that pull in
details and distances to the nearest pub or restaurants as you point the
camera in their general direction.
Holding your phone three
inches in front of your face as you're walking around feels a little too
ridiculous to catch on, though. Perhaps it's like handsfree and
Bluetooth headsets. Not so long ago people still sniggered if they saw
someone using a phone without holding it to their ear, and not so long
before that mobile phones themselves were devices for sales dorks.
In
a couple of years time, it may seem the most natural thing in the world
to see someone walking around with a phone held at arms length,
directing them to food or drink with their own personal dynamic GPS
system, or pulling up interesting information about the buildings and
people in front of them. Yes, that's right, people.
Twitter 360
is an iPhone app that directs you to geotagged tweeters on your friends
list, while TAT (www.tat.se) is working on an Augmented ID program, so
if people point a camera at you various bits of information from your
social feeds floating around your head. Makes stalking a lot easier
then. Scary.
9. Natural user interface
In
his CES keynote presentation, Steve Ballmer made several references to
the 'Natural User Interface' (NUI), which is a handy catch all to
describe all the Wii wand-waving, multitouch point and Project
Natal-style aerobics that are catching headlines out there.
The
keyboard and mouse is by no means dead, but the sudden flood of cheap
laptops and all-in-ones with a built-in, multitouch screen suggests that
it won't be long before we'll all have something a little bit different
on our desktops.
Over in the US, for example, custom laptop
maker IBuyPower has already started selling high-end gaming notebooks
with a multitouch screen, and French developer, Eugen Systems has
incorporated Win7's multitouch controls into the heart of its
forthcoming strategy title R.U.S.E. It's all very exciting, except for one thing.
Multitouch
may be native to Win7 and no other operating system, but the
implementation is nowhere near as smooth as it is on, say, the iPhone.
PCFormat has yet to use a multitouch application on a PC that doesn't
suffer from a bit of inaccuracy or sluggishness, and the key to the NUI
is in the first word. It has to feel natural, unforced and invisible to
the end user. That's what using multitouch on an iPhone is like, and
that's what Windows must achieve. If the mouse remains faster and more
trusted, that's what people will use.
There are some brilliant
ideas out there, though. Project Natal, Microsoft's full body 3D gesture
recognition system for Xbox 360, is by far the most ambitious
prototype, and we can't wait for a PC hack.
At CES the prototype
Light Touch projector, from Light Blue Optics (lightblueoptics.com), was
a show stealer. Using a technique called holographic laser projection,
this tiny projector turns any 10inch surface – flat or curved - into a
sharp multitouch screen.
10. Long-term evolution
The
idea of getting high speed, super-reliable mobile broadband from a cell
tower to your laptop or phone via WiMAX is not quite dead in the water,
but it's certainly in need of a bit of mouth to mouth.
Far from
being the 'Next Big Thing' as it was touted a few years back, it's had a
painful and traumatic incubation period, which has seen some US
carriers begin to adopt it and, in fact, quite a few businesses use it
for point to point communications, but public access has dwindled from
trial areas to almost nothing.
Partly, this may be because the
company which owns the licence to operate WiMAX licences in several
cities, Freedom4, was recently bought out and the new owners aren't in
any rush to monetise the technology. More likely, it's because the
mobile phone companies are happy with the current HSPDA speeds and are
betting on an alternative technology, which is known as 4G, or Long Term
Evolution (LTE) to supply almost the same amount of bandwidth without
completely reworking their networks for WiMAX.
Lucky
Scandinavians living in Stockholm or Oslo with a TeliaSonera contract
can already sign up for LTE, while O2 is planning on launching a 150Mbps
LTE package in the UK some time this year. We don't expect WiMAX to
give up without a serious fight, though.
In the US, mobile
networks are beginning to fall over because of the volume of 3G traffic
running over them, and WiMAX's new architecture could well be a way to
increase capacity to cope with demand. In which case, expect to see it
begin sprouting up everywhere.
Faster bits and bytes
Rather
more prosaic than the technologies listed elsewhere in this article the
internals of your PC are also being overhauled by the powers that be.
There's a revision to the SATA standard out for disk drives, and USB 3.0
is appearing on motherboards to speed up the default peripheral
connection.
They
are big steps forward. SATA III doubles the bandwidth available to
storage from a theoretical 3Gbps to 6Gbps, while on paper USB 3.0 is a
ten-fold increase from 480Mbps to 4.8Gbps for cabled peripherals.
Motherboards
sporting ports of both flavours are already available from most
manufacturers. Although both technologies are much faster than their
predecessors, neither is likely to have a huge impact on consumer PCs.
In
the world of business where milliseconds are money, the upgrades may
mean something, but for the likes of us, compatible drives and
peripherals will be a while coming yet.